Thursday, September 18, 2008

Diablo II: Teslafroster Skill Layout

A Teslafroster is a melee Paladin build that utilizes both the Holy Freeze and Holy Shock auras to deal damage. This build is less damaging than a pure Frost Zealot or Tesladin, however it will be able to handle immunities much easier than those builds. The skill setup is as follows:

Might - 1
Smite - 1
Sacrifice - 1
Holy Fire - 1

At level size Holy Fire becomes available to increase the damage output of the character. No points are invested into this skill beyond the one requirement, however that will allow the character to proceed at a decent pace until the main skills become available.

Zeal - 1

At level twelve Zeal becomes available to replace the slow normal attack used up to this point. This will speed up the progress, especially when at level fifteen Zeal is up to 4 hard points so that the maximum number of hits per Zeal cycle (5) is reached. The bonus to attack rating is also a nice side benefit.

Holy Freeze - 1
Cold Resist - 8
Lightning Resist - 1

At level eighteen Holy Freeze becomes available and replaces Holy Fire as the main aura. Any monsters that come within range will be slowed by the aura and this drastically increases the character's survival potential. The synergy to Holy Freeze, Cold Resist, is given all extra points at this time to increase the damage output as much as possible. Lightning Resist is also given a single point for use in Act II when the lightning beetles are encountered. If played untwinkled melee builds have a lot of difficulties in this area, but with the lightning resistance provided by this aura that problem is fairly moot.

Holy Freeze - 20
Cold Resist - 10
Salvation - 1

At level thirty-seven Holy Freeze is maxed out and providing a very nice amount of damage per hit. Progress through the rest of Normal isn't very difficult as a result, even though some of the Act V monsters are cold resistant.

Holy Shock - 1
Cold Resist - 20

At level forty-seven Holy Freeze's synergy Cold Resist is maxed to bring that skill up to its final potential. Holy Shock, the other main aura for this build, also receives a single point for us against any cold immune monsters that may appear in early Nightmare.

Holy Bolt - 1
Charge - 1
Blessed Hammer - 1
Holy Shield - 5

At level fifty-four Holy Shield is added to the character's skill arsenal. While in Normal blocking isn't very important, this changes as the character progresses through Nightmare and all the way through Hell. Level five, with plus skills, should be fine to allow the character to obtain maximum blocking percentage without too many stat points invested into Dexterity.

Holy Shock - 20

By level seventy-one Holy Shock is maxed out and providing a decent amount of damage. Holy Frost will be the main aura so that all monsters are slowed, even if they are cold immune, which increases the characters survivability. The aura can be switched easily to Holy Shock when cold immunes are encountered. From here on out all extra skill points are placed in the Lightning Resist skill as a synergy to Holy Shock. By level eighty the damage of Holy Shock will be greater than Holy Freeze, however I still prefer Holy Freeze as the main aura for the slowing effect. This also allows the character time to review the threat faced before deciding on a course of action.

Final Skill Distribution:

Holy Freeze - 20
Holy Shock - 20
Resist Cold - 20
Zeal - 4
Holy Shield - 5
Salvation - 1
Resist Lightning - rest

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