Showing posts with label Castle Age. Show all posts
Showing posts with label Castle Age. Show all posts

Monday, June 7, 2010

Castle Age: MySpace Version

Yes Castle Age is now on MySpace. Actually it has been there for a while now but I've just neglected to say anything about it. While I didn't get in on the first day I did join MySpace purely for Castle Age and have been developing a character there for 55 days now.

I did not go the same route as I did on Facebook. Instead this character is going to be a min-power leveler. As the player base on MS is fairly small any PvP action is going to be difficulty to accomplish when coupled with the fact I'm going to try and gain an army of 501 as soon as possible. As such this build will be a monster hunter, primarily, with PvP purely to get the achievement awards. At least initially.

This build started out pumping points into Energy as much as possible. Quested through each Realm completing all quests to level 4 influence in order until the Land of Mist was reached. From then I simply ran through to unlock the Land of Mist and leveled using the Cefka's Champion subquest that gives 35 experience for 20 energy used. This quest allowed my character to level extremely quickly, several times a day. At this point, level 253, I am almost at the stop where I will stop placing points into Energy and Stamina and switch to Attack instead. No Defense for now, seeing as Attack helps more against a wider variety of monsters.


I plan on putting points into Attack until I have one thousand there. At that point I'll then have to decide whether to increase defense, go back to increasing Energy/Stamina or continue with Attack. That point is fairly far down the road so I'm not going to have to think about that all that much.

I do have to say that this type of build for Castle Age isn't as much fun. Power leveling requires a large army, and abundance of monsters to fight of all types and a lot of free time. The My Space version doesn't have an abundance of monsters and I don't have all that much free time. This is why this build is only partially a power leveler, but not a full blown one. I wouldn't be able to manage the account otherwise, searching for dozens of monsters to fight daily would become more of a chore than I'm willing to take on.

Monday, January 18, 2010

Castle Age: Update

Where do I begin? It's been a while since I posted about the Facebook application Castle Age. Originally I didn't think I would be posting more than once, but the game has evolved so much it is much more like a standalone application than a FB app. So a few highlights:

Addition of monsters (dragons, bosses) to fight using Stamina
Addition of battle ranks for PvP fighting
Addition of subquests as well as additional realms for more questing

Monsters made the game completely different than what it was before. Previously PvP and questing was all one could do, now there are many more options. One unfortunately byproduct of monsters is that players can level up much faster than normal and putting all points into Attack/Defense is no longer the only option. As such those players that have been here since the beginning are being passed by (level-wise at least) by the "power levelers". For example at this moment I am level 176, which is respectable. However the top player, who has been playing a lot less time than I am is level 800+. I have absolutely no chance of protecting myself from such players on the PvP field. This is why I keep hoping the developers will implement a tiered battle system so that people that high in rank can only fight others that high in rank.

Due to all of the changes I've gone ahead and done what I thought I'd never do, add points into Stamina. This does weaken by build a bit for a period of time, but will allow me to level up faster and partake in the monster hunting aspect of the game, to a degree. Having a variety of ways to play the game will will keep it fresh and enjoyable, so I don't see myself quiting anytime soon. Granted this additional Stamina does mean I spend a little bit more in the game than before, but not too much more. Reason being I have no plans to increase my Stamina to several hundred points like the true monster hunters. My build is a Paladin variant first, PvP second and monster hunter third. I may fall behind the monster hunters, but I will be very competitive with anyone within 100 levels of me.

One additional thing that has changed is that the forums for CA have moved off of the FB site. There is now an independent forum dedicated to Castle Age, of which I am one of the moderators. Moderating is a bit of a time sink, but so far not too terrible of one. The vast majority of my time is spend deleting posts from the monster help section where someone put the wrong link in one of the help threads. That and giving out infractions for repeated such behavior.

The strategy I have chosen means I have tons of content to discover and enjoy, and it will take me a long time to explore it all.

Thursday, June 18, 2009

Online Game: Castle Age

Recently I've gotten involved in a Facebook application named Castle Age. It's a realtime text-based game centered around the medieval age. In this game the player is king and hires soldiers and buys land as well as equipment for the soldiers. The main point of the game is to complete a series of quests to reap the rewards given as well as engage other players in combat. Players can choose which aspect they wish to concentrate on however, as neither combat nor questing is absolutely required.

A player has a certain amount of health and energy available to them, and these regenerate over time. The energy is used to complete quests, a certain amount is necessary to attempt a quest and a quest needs to be completed a certain amount of times before the player may move on to the next quest. This is called gaining influence in that quest, and the player needs to reach 100% before they can move onto the next quest.

Health on the other hand is used only when battling another player. This can be done in one of two ways, either invading or dueling. Invading involves bringing your entire army to combat the other player, winner takes all. Conversely dueling is a one on one fight between your general and the other players active general. After each fight both sides lose a random amount of health and if either reaches zero that player is "eliminated". Being eliminated doesn't affect the player more than making them lose six experience points. A player can be eliminated multiple times with no derogatory affects onto their account.


Personally I'm not so interested in battling strangers for the off chance I can steal some of their gold. Instead I only concentrate on completing the quests and building my defenses to repulse invading armies from my kingdom. As a result this means I level my character slower than others as I'm not gaining experience from fights and only from quests. As this game isn't really a race, this is fine by me.

To this end I've invested some of my stat points into Energy to ensure I can perform multiple quests at a time. I wanted to make sure that I could leave the game for extended periods of time and not have to worry that I lost energy, so I plan on having 120 Energy total that means I can be gone for ten hours with no ill effects. All of the rest of my stat points go into Defense, in the attempt to win more battles than I lose when defending. I am willing to retaliate against those that attack me, but if I can't when I notice the attack, if the other player is too low in health, then I ignore them and continue on my merry way with questing.

Overall the game is pretty entertaining, and not too much of a time sink. In the beginning one is forced to login often to use up the small store of Energy that accumulates, but as stat points are put into Energy logging in becomes a less frequent occurrence. It is a fairly quick game however, as after a month of playing I have completed four of the five currently available quest areas. The last one should take two months to complete but with no reward at the end isn't something I have to worry about much. So as long as I don't concern myself too much with my battle stats or win/loss ratio it is a decent distraction from time to time but not something I have to feel is taking over my life, as I am rather limited in terms of what I can do in the game.