Thursday, October 23, 2008

Diablo II: Matriarch Theia

Up to this point I have a single MFer that I use as all of my other characters are retired, except the strafer that may make some Pit runs in the future. I wanted to make a character that could do many types of MF runs, such as Pindle, level 85 areas but mostly NM Flayer Jungle and onward as well as NM Cows in search of Skiller Grand Charms. Currently I have maybe 7 of them total so a larger stash would be very helpful.

To that end Theia was born. She takes her name from the Greek Titaness who ruled the sun. Her name brings overtones of brightness and that is very fitting for a pure lightning sorceress. I decided on zero backup skills as getting through Hell won't be too difficult with a well equipped Act II desert warrior by her side. Beside which she'll be living in NM most of the time and therefore doesn't need to worry about immunities.

Normal was fairly uneventful. The going was very slow at first with Charged Bolt the main weapon of choice until Lightning became available. Very early on mana consumption became a problem and will remain one until I either equip the mercenary with an Insight weapon or find lots of +mana items. Either way she leaves town with an inventory filled with mana pots and returns quite frequently.

She didn't run into any issues besides one against Infector of Souls in the Chaos Sanctuary. Up to this point she fried everything easily so while the monsters surrounded the mercenary she simply fired Chain Lightning at them over and over. I wasn't paying complete attention and apparently Theia was standing a little too close. One of the monsters wandered her way and hit her with a blast of flaming breath that simply drained her life to zero and killed her off. Didn't help she had zero fire resistance up to this point.

I was very annoyed at myself for such a stupid mistake, and another reason I don't play Hardcore outside of tournaments. Regardless Theia avenged that death by frying everything from that point onwards with a vengeance. The rest of Normal was finished with little fuss and no interesting drops.

Nightmare was a bit more difficult. Lightning immunes started to appear and the mercenary's weapon wasn't really up to dealing with them in more than 3 monster packs. Going was a bit slower and a few more deaths occurred, mostly due to player inattention than anything else. Still, progress was made all the way the end of Nightmare without too much fuss. The WSK did have Gloams on 2 levels, Minatours on 3 levels and dolls on the final level. But since there weren't any stair traps Theia was able to clear all of them without dying. She leveled up on Baal to be able to wear all of her endgame equipment, minus the Archainds Mesh, before venturing into Hell difficulty.

Once gear was twinkled on Theia became a one-woman wrecking crew. She simply ripped apart and non-LIs and used Frost Nova to chill (slow) the LIs encountered so the mercenary could take them out. Lots of monsters died in one hit, very few needed more than three. Absolutely nothing stood in her way, including LIster and company. Oddly enough, she didn't die a single time all in Hell, while in Nightmare she must have died a dozen times. Mostly due to impatience, and purely because I can (Softcore ftw).

Overall a decently fun character and definitely my most powerful one to date. Her future plans are to do cow and NM Act III runs in the search for more skiller grand charms. She's making good progress as she found two while questing, a Martial Arts and a Shape-Shifting skiller.

Stats:
Level 82
Strength - 142(167)
Dexterity - 25(27)
Vitality - 298(352)
Energy - 35(57)

Life - 757(988)
Mana - 197(472)

Lightning Resistance - 20
Fire Resistance - -9
Cold Resistance - 29
Poison Resistance - 20

Skills:
Charged Bolt - 20(32)
Lightning - 20(32)
Chain Lightning - 20(32)
Lightning Mastery - 20(32)
Nova - 6 (rest)
Teleport - 1(13)
Thunder Storm - 1(13)
Frozen Armor - 1(10)
Frost Nova - 1(10)
Warmth - 1(10)

Equipment:
Weapon: The Oculus
Armor: Skin of the Vipermagi
Boots: War Traveler
Belt: Arachnid Mesh
Gloves: Chance Guards
Helm: Harlequin Crest
Ring 1: Nagelring
Ring 2: 6% FR, 9% CR, 1 strength, 10% FCR
Amulet: 12 strength, +3 lightning skills

Mercenary (Might Holy Freeze Warrior)
Helm: Tal Rasha's Helm
Armor: Shaftstop
Weapon: Cryptic Axe 'Insight'

Hellforge
NM: Sol
Hell: Hel

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